《FF16》制作人吉田直树:游戏设定限制角色的多样性

《FF16》制作人吉田直树:游戏设定限制角色的多样性

近日,《最终幻想16》游戏制作人吉田直树接受外媒采访时表示,游戏中的世界欧洲设定限制了角色的多样性,换而言之,游戏中并不会出现黑人或有色人种。

《FF16》制作人吉田直树:游戏设定限制角色的多样性

他称:“我们的设计理念从开发的最初阶段就一直以中世纪的欧洲为根基,融合了当时流行的历史、文化、政治和人类学标准”,“我们认为,与其在全球范围内创造一些东西,不如将其范围限制在一个单一的大陆上”。

“我们认为种族多样性很重要,但过度融入可能会导致违反我们最初为自己设定的叙事框架,我们讲述的故事是幻想的,但它根植于现实。”

《FF16》制作人吉田直树:游戏设定限制角色的多样性

吉田直树最后补充说道:“我们只是希望大家不要把重点那么多的放在角色的外表上,而更多地放在他们作为人的身份上——这些人在品质、背景、信仰、个性和动机上都是复杂多样的,我们可以与之产生共鸣。”

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We know very well how intolerant they are in modern Europe and, especially, in the USA, towards media where there are no black or colored characters. We remember well how the Witcher 3 was lambasted for this. And after Square Enix released a new story trailer for its upcoming RPG Final Fantasy XVI, which didn’t feature a single non-white character, IGN asked producer Naoki Yoshida if there would be there are blacks or other people of color in the game. To which Yoshida explained that the fantasy world of Valisteia was based on medieval Europe and they wanted to limit this world culturally and geographically.
Valistea could never be as diverse as, say, modern Earth… or even Final Fantasy XIV. Ultimately, we felt that while ethnic diversity is very important in Valistea, over-incorporation into this isolated corner of a much larger world could violate the narrative boundaries we had originally set for ourselves. The story we’re telling is fantasy, yes, but it’s also rooted in reality.
There was a similar response from CDPR regarding The Witcher, which was essentially based on medieval Poland, where there were neither Africans nor Asians. Which, of course, is hard for unfortunate historians from the Western gamer to believe and take the fact for granted.
Yoshida further added:
It can be difficult to assign distinctive ethnic characteristics to an antagonist or protagonist without prejudicing the audience, inviting unwarranted speculation, and ultimately fueling the flames of controversy.
Final Fantasy XVI will be released in summer 2023 on PS5.

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